Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Supports 1. Most notably ETF's skin features now have full compatibility with the 3D Skin Layers mod and any skin changing mod as well as fixing a notorious Tinkers construct crash on forge. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. Changelog. 4. Download [ETF] Entity Texture Features 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. This mod should be compatible with any mod added entities. Changelog [4. Most notably ETF's skin features now have full compatibility with the `3D Skin Layers mod` and any `skin changing mod`. None of the files are hosted on our server. 1] Several fixes, primarily for the random property system rewrite in 4. fabric. 20. The vanilla directory minecraft/textures/entity or wherever a modded entity's texture happens to be by default. 6. Rabbits can be frogs. This mod should be compatible with any mod added entities. -Put the contents of the random/entity folder in both the normal minecraft textures entity folder and optifine random entity folders -Checked random entities was on and if another resource pack that makes use of it was working, and that resource pack worked just fineETF v4. Animated armor textures. This project is licensed with LGPL v3. Example Random Entity Textures. "speed" texture property to vary textures by their top speed *(useful for horses, and all mobs)* 2. 1. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory usage. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 19. This also allows other mods to add new random properties for easy use in ETF & EMF. Download [ETF] Entity Texture Features 4. Settings & configuration. Download [ETF] Entity Texture Features 4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Download [ETF] Entity Texture Features 3. 3. g "mob4. It does not use cursemaven, it decompiles the built mod in the workspace. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. . 2. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. If it helps phoenix's texture pack uses the "name. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Supports 1. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so. getBlockStateAtPos(). to separate the variant (e. " like OptiFine for variants (e. Published on Jun 10, 2023. 4k. 9 on Modrinth. A Minecraft mod for the Fabric mod loader intended to load the MCPatcher/OptiFine animated texture format. fixed the name property not respecting text formatting codes e. g "mob4. "name=\u00a74\u00a7oName". png") Animatica textures are now detected and prevent. ETF v4. 4. Published on May 10, 2023. json; A few of these options can also be changed via the Puzzle mod; Mod support. This mod should be compatible with any mod added entities. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Supports 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. What resource packs does this support? Animatica adds support for resource packs that use custom animated textures This includes: Animated GUI textures (Use OptiGUI for other GUI features) Animated entity textures Download [ETF] Entity Texture Features 4. g "mob4. Settings & configuration. json; A few of these options can also be changed via the Puzzle mod; Mod support. 4. throwables. 1 Fabric & Quilt. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. `diguise-heads`, `impersonate`, or `fabric tailor`*BisectHostingMODRINTH. Settings & configuration. 0. [ETF] Entity Texture Features 4. ETF v4. 1 & 1. Client Decoration Mobs Utility. json; A few of these options can also be changed via the Puzzle mod; Mod support. API updated for other mods to utilise ETFs random texture . textures ending with numbers now use the separator ". 1,567 follower s. 19. Project ID. Auto-featured . 20 Fabric & Quilt. Download [ETF] Entity Texture Features 4. This mod should be compatible with any mod added entities. NOT AN OFFICIAL MINECRAFT PRODUCT. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Changelog. RGB value > 0. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. This mod should be compatible with any mod added entities. Settings & configuration. 2. Client Decoration Utility. added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. 18. ETF v4. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。Download [ETF] Entity Texture Features 4. - drowned outer layers support random and emissive textures using the vanilla format. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Iris Modrinth - An Open Source shader mod compatible with OptiFine shader packs. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. added an option to enable extra warden textures like the heart to apply to the entire model. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously. added shulker bullet texture support. 20. CIT Resewn support is being considered. Entity Texture Features 4. (from modrinth). 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. Auto-featured . It will support OptiFine resourcepacks by default and it will be available on Forge (although that's far from the top priority right now). Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Time: 8/2/22, 6:19 AM Description: Rendering entity in world java. 6 [ETF] Entity Texture Features 4. png" now variates with "mob4. 6. The text was updated successfully, but these errors were encountered:Entity Model Features Mod (1. 1 [ETF] Entity Texture Features 4. overlay. " like OptiFine for variants (e. json; A few of these options can also be changed via the Puzzle mod; Mod support. 19. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 8k download s. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Highly recommended ; Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. 20–1. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Canvas Renderer CurseForge Modrinth - Canvas is a shader-based Renderer for the Fabric modding toolchain. added model texture override support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. ETF is a mod that adds new features to entity textures, such as custom, random, emissive and glowing textures, as well as player skin features. 0. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. Auto-featured . 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. It is compatible with various shaders, mods, and resource. 3. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This will likely be the case on some Mods if you use Curse Maven Method. - changed handling of block entity features, should clear up several issues and be very stable compared to before - skin features rework: 1. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. 20. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 0. Supports 1. Published on Apr 23, 2023. 1. properties but the additional texture didn't. 1=john smith) will check the names {"john", "smith" & " john smith"}) drowned outer layers support random and emissive textures using the. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you. 16x Minecraft 1. #179 opened on Jun 24 by SungHerobrine97. 10 on Modrinth. Entity Culling; Entity Texture Features; Equipment Compare; Every Compat (Wood Good) Excavated Variants; Exploration+; Explorify – Dungeons & Structures; Falling Leaves; FancyMenu;. 1 on Modrinth. 1. Vanilla textures are assigned a texture number of 1. Settings & configuration. github/README-assets/example-images. This mod should be compatible with any mod added entities. 16+) - Many new Entity Texture Features , including entity and player skin features! Provides more OptiFine parity. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. g "mob4. [4. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. MoreMcmeta (1. 1 & above works on (Ignore version warnings). ABLPHA • Additional comment actions. Download Report . 4. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 6. 2 Fabric & Quilt. changed handling of block entity features, should clear up several issues and be very stable compared to before skin features rework: should now be compatible with most skin changer mods e. 0] updated to 1. 6. changed: block entity features will not render if the texture is animated as it is not supported (no need to change settings) [V3. 6. fixed crashes during random entity property testing in ETF and EMF, all random property testing should. This mod should be compatible with any mod added entities. 1. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. 0 will no longer be supported moving forwards, due to very annoying workarounds required); support added for the wardens. blinking for eyes in FA Addon etc. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. Report Follow . json; A few of these options can also be changed via the Puzzle mod; Mod support. Custom, Emissive and Varied mobs like Optifine and so much more. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. g big_chungus_0. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Mod Support. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. 872. Published on May 10, 2023. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. 1 [ETF] Entity Texture Features 4. fixed texture names ending with numbers not correctly using a ". This mod should be compatible with any mod added entities. It is compatible with OptiFine, Entity Model Features, CEM, Sodium, Iris Shaders and other mods that support entity textures. png" now variates with "mob4. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. fixed api methods not being static. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Tigersenpai 3 months ago • posted last year. png" now variates with "mob4. 1 Forge & Neoforge. Dark Oak Boat with Chest (texture) BE1. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. 6. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. 1] Several fixes, primarily for the random property system rewrite in 4. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. added a GUI for selecting player features and saving or uploading a player feature ready skin with all your choices (openable when in-game from the new settings GUI) added new mob texture properties: ( Documentation Here. 47569 downloads. Published on May 10, 2023. json; A few of these options can also be changed via the Puzzle mod; Mod support. names property will also match against the whole line ( (names. Changelog. ” Finally, Installing the Animatica will “add animations for textures, e. This mod should be compatible with any mod added entities. 20-pre1 Fabric. Download and browse 100 [EMF] Entity Model Features versions. {"payload":{"allShortcutsEnabled":false,"fileTree":{". 17+) - Converts from optifine/mcpatcher format to other formats. 1. 930 downloads. 3. json; A few of these options can also be changed via the Puzzle mod Mod support Emissive textures allow parts of a mob / entity's texture to glow as in the image above ; An emissive texture is a copy of the regular mob texture including only the parts you want glow ; To render correctly, the emissive texture should be the exact same size as the original mob's texture, otherwise you may get Z-Fighting with shaders. Supports 1. 0. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. - added an option 'enabled by default' to set ETF to not tamper with any. First to enable the skin features in this mod you must put the marker in your skin file, this is the red,green,blue,white,black pixels just below the head texture in the example image above. Mods Plugins Data Packs Shaders Resource. json; A few of these options can also be changed via the Puzzle mod; Mod support. This mod should be compatible with any mod added entities. png") Animatica textures are now detected and prevent certain ETF. This page serves as a compact list of all unique mob and entity textures or skins which have ever existed in officially released versions of Minecraft. Entity Texture Features (ETF): EMF uses several features from my. getblockstate set to either return null or VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID. Settings & configuration. [V4. 3 Fabric & Quilt. 2; Files. 8. x] [Fabric] Entity Texture Features [V4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 2 will remain supported with feature updates, but 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. 8 comments. Project ID. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Featured versions See all . 4 Fabric & Quilt. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Supports 1. 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 18. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 1. 7809 downloads. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。 Tigersenpai 3 months ago • posted last year. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 4 Fabric & Quilt. Supports 1. 73675 downloads. Settings & configuration. This includes: Animated GUI textures. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. 2. 18. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory usage. Supports 1. ETF v4. Custom, Emissive and Varied mobs like. Published on May 10, 2023. png) did not have the same or higher number of variations as the base texture Optifine parity: Name property now works identical to optifine. resolved an issue with additional textures like enderman_eyes. 20. Backrooms entities texture pack (zombies and skeletons) 32x Minecraft 1. See moreCustom, Emissive and Varied mobs like Optifine and so much more. 0] Update summary. 1 Release 4. 402 downloads. ETF supports all OptFine custom and random entities, including all the properties and even more added by ETF!</li> </ul> </div> <h4 tabindex="-1" dir="auto"><a id="user. Settings & configuration. 1,551 follower s. This mod should be compatible with any mod added entities. 2 Forge. 6 on Modrinth. 6. Published on Nov 4, 2023. property percentage mode values not being rounded as integers (an entity with health percentage 3. png 160 × 160; 273 bytesList of entity textures. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. 0 on Modrinth. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. Entity Model Features [CEM] CurseForge Modrinth - EMF is an OptiFine format Custom Entity Model replacement mod available for Fabric and Forge. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. 12. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 106775 downloads. The Render file is here, with the spots where the texture is specified. added an option to enable extra warden textures like the heart to apply to the entire model. 1 Fabric, Quilt1. Settings & configuration. 1,491 follower s. 0. Random entities applied to a Piglin. png") Animatica textures are now detected and prevent. Versions [ETF] Entity Texture Features 4. 2 Fabric & Quilt. Supports 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1. Published on Apr 23, 2023. Author (s) Last Update. NOT AN OFFICIAL MINECRAFT PRODUCT. png" now variates with "mob4. added wolf collar support. png" now variates with "mob4. 0] Update summary: ETF 4. 897. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. textures ending with numbers now use the separator ".